AI Pixel Art Generator
SpriteDock is a painter, not a pixel-art filter: it draws with tools on your grid, in your palette, and every pixel stays where it was placed.
Paint pixel artFree sign-up, 100 credits, no card. Your prompt comes with you: “A treasure chest with gold trim”


Why AI pixel art usually looks wrong
Image models are trained to make smooth pictures. Asked for pixel art, they paint something pixel-art-like at high resolution, and shrinking it leaves half-pixels, blurred outlines and dozens of near-duplicate colours.
SpriteDock's painter is a general model using drawing tools on your grid. It cannot place a colour that is not in your palette, so the result is real pixel art that stays crisp at any integer zoom.
How it works
- Describe itA character, an item or a prop. Choose a Style for the grid size and palette.
- Paint and reviseSpriteDock paints on the grid. Revise with a prompt, or edit the pixels yourself.
- ExportPNG, sheets with atlas JSON, GIF, Aseprite, and engine files for Godot and Unity.
What you download
- PNG framesEvery frame as its own transparent PNG, at the sprite's real resolution.
- Sprite sheet + atlas JSONOne uniform-cell sheet and a JSON map of every frame and animation.
- GIF previewsEach animation as a looping GIF, for a devlog or a store page.
- Aseprite fileAn .aseprite with your palette embedded and one tagged clip per animation.
Keep going
Questions
How is this different from other AI image generators?
Most generate a picture and downscale it. SpriteDock's painter draws with tools directly on the pixel grid, using only your palette's colours.
Does it work for things other than characters?
Yes, items and props work the same way. Animation presets are built for characters.
Can I edit the result?
Yes. Every sprite opens in SpriteDock's editor, and the Aseprite export carries your palette for editing there.
Is it free to try?
Yes. Every account starts with 100 free credits, once, with no card. Each generation shows its credit cost before you run it.
Can I use what I make in a commercial game?
Yes. Sprites, animations and exports you make in SpriteDock are yours to use in commercial games.
Pixel art with every pixel placed.
100 free credits, no card.