Pixel-art animation

Idle Animation Generator

The animation your player sees most. A subtle loop — breathing, a cape stirring — that never slides off its spot.

Make an idle loop

Free sign-up, 100 credits, no card. Your prompt comes with you: “A hooded sorcerer idling, side view”

A swordswoman with a red scarf idling, looping
Swordswoman · idle · 4 frames
Swordswoman · idle · 4 frames

Why idle animations are hard

An idle is mostly stillness. The motion is a pixel or two, so any frame that is drawn slightly bigger, wider or higher than the rest shows up immediately as a twitch.

SpriteDock registers every idle frame to the character's feet and silhouette, so only the intended motion is left, and picks the loop so the last frame meets the first.

How it works

  1. Describe the characterOne line is enough: who it is, what it wears, side view. SpriteDock paints it on the grid in your palette.
  2. Pick its movesIdle, walk, run, jump and attack, as one Platformer set. Each starts from its own pose, aligned to the character's feet.
  3. Export for your engineDownload frames, a sheet with atlas JSON, GIFs, an Aseprite file, or Godot, Unity and Phaser files.

What you download

Keep going

FAQ

Questions

How long is an idle loop?

The Platformer preset sets the frame count and speed; a sprite whose resolution cannot fit the preset's count gets the largest count that fits.

Will the character drift?

Frames are registered to the starting pose's feet and silhouette, which removes the sideways and vertical drift independent frames usually have.

Can I generate only the idle?

Yes. Pick any subset of idle, walk, run, jump and attack.

Is it free to try?

Yes. Every account starts with 100 free credits, once, with no card. Each generation shows its credit cost before you run it.

Can I use what I make in a commercial game?

Yes. Sprites, animations and exports you make in SpriteDock are yours to use in commercial games.

Give your character a loop that stays put.

100 free credits, no card.

Make an idle loop