Idle Animation Generator
The animation your player sees most. A subtle loop — breathing, a cape stirring — that never slides off its spot.
Make an idle loopFree sign-up, 100 credits, no card. Your prompt comes with you: “A hooded sorcerer idling, side view”


Why idle animations are hard
An idle is mostly stillness. The motion is a pixel or two, so any frame that is drawn slightly bigger, wider or higher than the rest shows up immediately as a twitch.
SpriteDock registers every idle frame to the character's feet and silhouette, so only the intended motion is left, and picks the loop so the last frame meets the first.
How it works
- Describe the characterOne line is enough: who it is, what it wears, side view. SpriteDock paints it on the grid in your palette.
- Pick its movesIdle, walk, run, jump and attack, as one Platformer set. Each starts from its own pose, aligned to the character's feet.
- Export for your engineDownload frames, a sheet with atlas JSON, GIFs, an Aseprite file, or Godot, Unity and Phaser files.
What you download
- PNG framesEvery frame as its own transparent PNG, at the sprite's real resolution.
- Sprite sheet + atlas JSONOne uniform-cell sheet and a JSON map of every frame and animation.
- GIF previewsEach animation as a looping GIF, for a devlog or a store page.
- Aseprite fileAn .aseprite with your palette embedded and one tagged clip per animation.
- Godot SpriteFramesA .tres resource beside the sheet: set it on an AnimatedSprite2D.
- Unity clipsThe sheet's .meta, already sliced with point filtering, and one .anim per animation.
- Phaser 3 atlas + animationsA Phaser 3 JSON atlas of every frame and a JSON of every animation, beside the sheet.
Keep going
Questions
How long is an idle loop?
The Platformer preset sets the frame count and speed; a sprite whose resolution cannot fit the preset's count gets the largest count that fits.
Will the character drift?
Frames are registered to the starting pose's feet and silhouette, which removes the sideways and vertical drift independent frames usually have.
Can I generate only the idle?
Yes. Pick any subset of idle, walk, run, jump and attack.
Is it free to try?
Yes. Every account starts with 100 free credits, once, with no card. Each generation shows its credit cost before you run it.
Can I use what I make in a commercial game?
Yes. Sprites, animations and exports you make in SpriteDock are yours to use in commercial games.
Give your character a loop that stays put.
100 free credits, no card.