Game art, generated

AI Sprite Sheet Generator

Describe a character and get its animations as a sprite sheet you can drop into a game: every pixel on the grid, every frame in one palette.

Make a sprite sheet

Free sign-up, 100 credits, no card. Your prompt comes with you: “A knight running, side view, 8 frames”

The swordswoman running, her red scarf streaming, looping
Swordswoman · run · 5 frames
A swordswoman with a red scarf idling, looping
Swordswoman · idle · 4 frames
The swordswoman swinging her sword, looping
Swordswoman · attack · 6 frames

Why sprite sheets are hard to generate

Most image models draw one big picture and shrink it. Pixels land between grid cells, colours drift outside your palette, and a sheet comes back with frames of different sizes that will not slice cleanly.

Animation makes it worse: when every frame is drawn from scratch, the character changes size, shifts sideways and loses its outfit between frames, so the loop jitters in the engine.

How it works

  1. Describe the characterOne line is enough: who it is, what it wears, side view. SpriteDock paints it on the grid in your palette.
  2. Pick its movesIdle, walk, run, jump and attack, as one Platformer set. Each starts from its own pose, aligned to the character's feet.
  3. Export for your engineDownload frames, a sheet with atlas JSON, GIFs, an Aseprite file, or Godot, Unity and Phaser files.

What you download

Keep going

FAQ

Questions

What is in a SpriteDock sprite sheet?

Every frame of the animations you export, in uniform cells, with an atlas JSON naming each frame and animation. You can also export the frames as separate PNGs.

Are the frames the same size?

Yes. Every frame of a character shares one canvas, and pose-first frames are registered to the character's feet, so they line up when the sheet is sliced.

Which engines can use the sheet?

Any engine that reads a PNG sheet. SpriteDock also writes a Godot SpriteFrames .tres and Unity .meta and .anim files, and an Aseprite file for editing.

Is it free to try?

Yes. Every account starts with 100 free credits, once, with no card. Each generation shows its credit cost before you run it.

Can I use what I make in a commercial game?

Yes. Sprites, animations and exports you make in SpriteDock are yours to use in commercial games.

Your first sprite sheet is free.

100 free credits, no card. Describe a character and export its sheet.

Make a sprite sheet