Pixel-art animation

Walk Cycle Generator

A side-view walk cycle for your character, with frames that keep its feet on the same baseline and a loop that closes.

Make a walk cycle

Free sign-up, 100 credits, no card. Your prompt comes with you: “A bound mummy walking, side view”

The swordswoman walking, looping
Swordswoman · walk · 8 frames
The swordswoman running, her red scarf streaming, looping
Swordswoman · run · 5 frames

Why walk cycles are hard

A walk reads as a walk only when the body stays in place and the legs do the moving. If each frame is drawn independently, the character drifts a few pixels left and right and bobs up and down, and in the engine it looks like it is skating.

SpriteDock draws a starting pose first, aligns it to the character's feet, generates the frames from that pose, then registers every frame back to it: across by best silhouette overlap, and down to the same feet baseline.

How it works

  1. Describe the characterOne line is enough: who it is, what it wears, side view. SpriteDock paints it on the grid in your palette.
  2. Pick its movesIdle, walk, run, jump and attack, as one Platformer set. Each starts from its own pose, aligned to the character's feet.
  3. Export for your engineDownload frames, a sheet with atlas JSON, GIFs, an Aseprite file, or Godot, Unity and Phaser files.

What you download

Keep going

FAQ

Questions

How many frames does a walk cycle have?

The Platformer preset picks the frame count for each animation, and uses fewer frames when the sprite's resolution cannot fit the preset's count on one sheet.

Does the loop close?

SpriteDock picks the cleanest loop, so the last frame meets the first. You can still edit any frame by hand in the editor.

Can I make a walk cycle for a character I already have?

Yes. Import your sprite into a project with its palette, then generate the walk from it.

Is it free to try?

Yes. Every account starts with 100 free credits, once, with no card. Each generation shows its credit cost before you run it.

Can I use what I make in a commercial game?

Yes. Sprites, animations and exports you make in SpriteDock are yours to use in commercial games.

Make a walk that stays on its feet.

100 free credits, no card. Your prompt runs right after sign-up.

Make a walk cycle