Pixel Art Palette Generator
A palette in SpriteDock is not a suggestion. Derive it from reference art or import your own, and every sprite is painted only in those colours.
Start with a paletteFree sign-up, 100 credits, no card. Your prompt comes with you: “A forest goblin in a muted green palette”


Why palettes matter in pixel art
A limited palette is what makes a set of sprites look like one game. Generated art usually ignores it: each image arrives with its own hundreds of colours, and matching them up is slow hand work.
SpriteDock derives a palette from reference art by clustering its colours in a perceptual colour space and keeping real colours from the image, ordered dark to light. Then the painter's tools refuse anything else.
How it works
- Get a paletteDerive one from reference art, import a .gpl, .hex or .pal file, or pick a built-in palette.
- Paint in itEvery sprite in the Style is painted with only those colours, by tools that cannot use any other.
- Keep itExports carry the palette: the Aseprite file embeds it, and every PNG uses only its colours.
What you download
- PNG framesEvery frame as its own transparent PNG, at the sprite's real resolution.
- Aseprite fileAn .aseprite with your palette embedded and one tagged clip per animation.
- Sprite sheet + atlas JSONOne uniform-cell sheet and a JSON map of every frame and animation.
Keep going
Questions
Can I extract a palette from an image without signing up?
Yes. The free Palette from image tool runs in your browser and exports .gpl, .hex and a PNG swatch strip.
Which palette files can I import?
GIMP .gpl, plain .hex lists, and JASC or RIFF .pal files.
Can a sprite use a colour outside the palette?
No. The painter's drawing tools only accept palette colours, which is how the palette stays enforced.
Is it free to try?
Yes. Every account starts with 100 free credits, once, with no card. Each generation shows its credit cost before you run it.
Can I use what I make in a commercial game?
Yes. Sprites, animations and exports you make in SpriteDock are yours to use in commercial games.
Lock your game to one palette.
100 free credits, no card.