Pixel Character Generator
Describe a hero, an enemy or an NPC. SpriteDock paints it pixel by pixel in your palette, ready to animate and export.
Make a characterFree sign-up, 100 credits, no card. Your prompt comes with you: “A hooded sorcerer with a glowing staff, side view”



Why pixel characters are hard to generate
Pixel art is a grid and a palette. A generic image model knows neither: it paints soft gradients, then something downsamples them, and you get muddy edges, stray colours and anti-aliasing that has to be cleaned up by hand.
SpriteDock's painter uses drawing tools on the real grid, and the tools only accept colours from your palette, so every pixel is a deliberate one and nothing needs cleaning.
How it works
- Describe the characterWho it is, what it wears, and the view. Pick a Style for the resolution and palette, or keep the default.
- Refine itRevise it with a prompt, or edit pixels yourself in the editor. Make variants as states, like an alternate outfit.
- Animate and exportAdd idle, walk, run, jump and attack, then export frames, sheets, GIFs, Aseprite, Godot or Unity files.
What you download
- PNG framesEvery frame as its own transparent PNG, at the sprite's real resolution.
- Sprite sheet + atlas JSONOne uniform-cell sheet and a JSON map of every frame and animation.
- GIF previewsEach animation as a looping GIF, for a devlog or a store page.
- Aseprite fileAn .aseprite with your palette embedded and one tagged clip per animation.
- Godot SpriteFramesA .tres resource beside the sheet: set it on an AnimatedSprite2D.
- Unity clipsThe sheet's .meta, already sliced with point filtering, and one .anim per animation.
- Phaser 3 atlas + animationsA Phaser 3 JSON atlas of every frame and a JSON of every animation, beside the sheet.
Keep going
Questions
What resolution are the characters?
The resolution comes from the project's Style, from small sprites up to larger ones, and every pixel sits on that grid.
Can I use my own palette?
Yes. Import a palette file, derive one from a reference image, or pick a built-in one. The painter can only use the colours in it.
Is this AI art?
It's AI-assisted. The painter places pixels with drawing tools on your palette, and you finish the work in the editor.
Is it free to try?
Yes. Every account starts with 100 free credits, once, with no card. Each generation shows its credit cost before you run it.
Can I use what I make in a commercial game?
Yes. Sprites, animations and exports you make in SpriteDock are yours to use in commercial games.
Your first character is on us.
100 free credits, no card. Describe it and SpriteDock paints it.