Game Character Generator
From one line to a character your game can use: painted on the grid, in your palette, with its animations and engine files.
Make a game characterFree sign-up, 100 credits, no card. Your prompt comes with you: “A skeleton king with a cracked crown, side view”



Why game characters are hard to generate
A game character is more than a picture: it needs a clean silhouette at its real size, colours that match the rest of the game, and animations that keep its proportions.
SpriteDock works at the sprite's real resolution, in your palette, and builds the animations from poses aligned to the same character, so the character you approved is the one that moves.
How it works
- Describe the characterOne line is enough: who it is, what it wears, side view. SpriteDock paints it on the grid in your palette.
- Pick its movesIdle, walk, run, jump and attack, as one Platformer set. Each starts from its own pose, aligned to the character's feet.
- Export for your engineDownload frames, a sheet with atlas JSON, GIFs, an Aseprite file, or Godot, Unity and Phaser files.
What you download
- PNG framesEvery frame as its own transparent PNG, at the sprite's real resolution.
- Sprite sheet + atlas JSONOne uniform-cell sheet and a JSON map of every frame and animation.
- GIF previewsEach animation as a looping GIF, for a devlog or a store page.
- Aseprite fileAn .aseprite with your palette embedded and one tagged clip per animation.
- Godot SpriteFramesA .tres resource beside the sheet: set it on an AnimatedSprite2D.
- Unity clipsThe sheet's .meta, already sliced with point filtering, and one .anim per animation.
- Phaser 3 atlas + animationsA Phaser 3 JSON atlas of every frame and a JSON of every animation, beside the sheet.
Keep going
Questions
What kinds of characters can it make?
Any 2D character you can describe: heroes, enemies, creatures and NPCs. Animation sets today are Platformer (side view), Top-Down and Isometric.
Can my coding agent make characters for me?
Yes. SpriteDock has an MCP server for Claude Code, Codex and Cursor, on every plan.
Can I keep a cast consistent?
Characters in one Style share its resolution and palette, so a cast stays consistent.
Is it free to try?
Yes. Every account starts with 100 free credits, once, with no card. Each generation shows its credit cost before you run it.
Can I use what I make in a commercial game?
Yes. Sprites, animations and exports you make in SpriteDock are yours to use in commercial games.
Make your first game character free.
100 free credits, no card.