Sprite Animation Generator
Turn one character into a full Platformer set — idle, walk, run, jump and attack — generated together, drawn from aligned poses and priced as one batch.
Animate a characterFree sign-up, 100 credits, no card. Your prompt comes with you: “A cinderhound lunging in attack”



Why sprite animation is hard to generate
An animation is a set of frames that must agree with each other: the same character, the same size, the same ground line. Generating frames one by one breaks all three, and the result flickers.
SpriteDock plans a starting pose for each move, aligns it to the character's feet, generates the frames from that pose on one sheet, and registers each frame back to the pose. A jump keeps its arc; grounded moves keep their feet down.
How it works
- Describe the characterOne line is enough: who it is, what it wears, side view. SpriteDock paints it on the grid in your palette.
- Pick its movesIdle, walk, run, jump and attack, as one Platformer set. Each starts from its own pose, aligned to the character's feet.
- Export for your engineDownload frames, a sheet with atlas JSON, GIFs, an Aseprite file, or Godot, Unity and Phaser files.
What you download
- PNG framesEvery frame as its own transparent PNG, at the sprite's real resolution.
- Sprite sheet + atlas JSONOne uniform-cell sheet and a JSON map of every frame and animation.
- GIF previewsEach animation as a looping GIF, for a devlog or a store page.
- Aseprite fileAn .aseprite with your palette embedded and one tagged clip per animation.
- Godot SpriteFramesA .tres resource beside the sheet: set it on an AnimatedSprite2D.
- Unity clipsThe sheet's .meta, already sliced with point filtering, and one .anim per animation.
- Phaser 3 atlas + animationsA Phaser 3 JSON atlas of every frame and a JSON of every animation, beside the sheet.
Keep going
Questions
Which animations can I generate?
The Platformer set: idle, walk, run, jump and attack, in any combination. The Top-Down set (4 directions) and the Isometric set (4 diagonals) each have idle, walk and attack.
Why generate them together?
One job plans every move for the same character, so they share a canvas and a style, and the set is priced as one discounted batch.
Can I fix a single frame?
Yes. Edit any frame by hand in the editor, or revise it with a prompt.
Is it free to try?
Yes. Every account starts with 100 free credits, once, with no card. Each generation shows its credit cost before you run it.
Can I use what I make in a commercial game?
Yes. Sprites, animations and exports you make in SpriteDock are yours to use in commercial games.
Animate your first character free.
100 free credits, no card.