One prompt, five moves

Sprite Animation Generator

Turn one character into a full Platformer set — idle, walk, run, jump and attack — generated together, drawn from aligned poses and priced as one batch.

Animate a character

Free sign-up, 100 credits, no card. Your prompt comes with you: “A cinderhound lunging in attack”

A swordswoman with a red scarf idling, looping
Swordswoman · idle · 4 frames
The swordswoman walking, looping
Swordswoman · walk · 8 frames
The swordswoman swinging her sword, looping
Swordswoman · attack · 6 frames

Why sprite animation is hard to generate

An animation is a set of frames that must agree with each other: the same character, the same size, the same ground line. Generating frames one by one breaks all three, and the result flickers.

SpriteDock plans a starting pose for each move, aligns it to the character's feet, generates the frames from that pose on one sheet, and registers each frame back to the pose. A jump keeps its arc; grounded moves keep their feet down.

How it works

  1. Describe the characterOne line is enough: who it is, what it wears, side view. SpriteDock paints it on the grid in your palette.
  2. Pick its movesIdle, walk, run, jump and attack, as one Platformer set. Each starts from its own pose, aligned to the character's feet.
  3. Export for your engineDownload frames, a sheet with atlas JSON, GIFs, an Aseprite file, or Godot, Unity and Phaser files.

What you download

Keep going

FAQ

Questions

Which animations can I generate?

The Platformer set: idle, walk, run, jump and attack, in any combination. The Top-Down set (4 directions) and the Isometric set (4 diagonals) each have idle, walk and attack.

Why generate them together?

One job plans every move for the same character, so they share a canvas and a style, and the set is priced as one discounted batch.

Can I fix a single frame?

Yes. Edit any frame by hand in the editor, or revise it with a prompt.

Is it free to try?

Yes. Every account starts with 100 free credits, once, with no card. Each generation shows its credit cost before you run it.

Can I use what I make in a commercial game?

Yes. Sprites, animations and exports you make in SpriteDock are yours to use in commercial games.

Animate your first character free.

100 free credits, no card.

Animate a character